Ghostly Apparitions – Bath Level, Old Man design Concepts and nudity

With the intensive elements of my dissertation wrapped up, and the second prototype of Ghostly Apparitions ready for this month’s milestone, I am now to moving my focus to the development of the central character that will be featured for the end of year show.

GreyBoxRoom.png

Grey box of “Bath Time” Level

The premise for the level is “Bath Time”. You are haunting a old man in a hotel room and trying to get him to leave through any means possible, while the old man is trying to set up and have a bath… like The bath, he is really dedicated to it. The game’s tone overall is to focus on Tom and Jerry/Home Alone styled slapstick and humor, with a bit of my own cheeky humor thrown in, based around these kinds of simple yet absurd mission statements and characters.

GhostlyApprationsSplashM1.png

So to the old man himself. His design is to be a revision of a older unused concept of mine from a few years back, the guy above that I used to throw together the visuals for this games pitch. There are a few changes however that need to be made before I can start modeling a revision of this concept. Stylistic I aim for the character models of this game to be more simplistic and geometric, making them faster to model and easier to animated and adapt. Along with that while I want this character to be distinct, hence the fat design, I want to keep the overall skeleton near neutral so I can use it as a reference for future models that the larger project will require.

OldMan_ConceptsSession2.png

Above are the quick concept variants from my second session(the first practice session is shown below) at the design of this character. These aim to give me a anatomical idea of what to aim for, once I set on a overall design I will then move on to doing some style focused concepts and then a finally reference sheet. To partially address the elephant in the room(pun slightly intended) the character of this level is being designed so he can be nude, I will post a longer write on my reasons for this later, but for now i’ll sum it up as being part of the humorous style I intend for my game, however I will be discussing and examining the pros and cons of this, over the lifetime of this project.

Session 1 Concept

It’s been awhile since i’ve done a humanoid concept or model of this style, session 1 was a initial attempt to break me back into the groove of things, while not at a level or look I intend to actually use, the above practices were helpful to get me back into things after only programming for so long.

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Ghostly Apparitions – Bath Level, Old Man design Concepts and nudity

Stoic Sugar Cubes – Player animations

While there hasn’t been time to do a fully textured and modeled player character for the vertical slice I did put some time aside to give the character model some much needed animations to help the player differentiate between their different actions in game.

Above is a video showing all the animations as they were before being implemented in unity. Some of them had to be speed up in engine to better fit their actions, so some of the more cartoony details were lost, so I put this together to showcase them in full.

Stoic Sugar Cubes – Player animations