With the final deadline being the 5/5/17, and April likely to taken up by out of development tasks, I am using this month to get all the games current features and assets into a playable build, with a proper beginning and end. After getting the prop interactions implemented last month I am now adapting the action line AI made for the first milestone and fitting it into the demo scene, mostly be making new animations and setting up the individual scene events(e.g. Open door, get out of bed and so on).
My aim for the deadline is to have the AI move through the demo, while being able to be distracted by player actions while moving down one of the intended narrative paths planned for the final level, which can branch to at least two ending variations due to player actions.
As per usual I will continue to post the day to day updates on this on the Birdmask Studio twitter page, that I have been getting used to this past month.