Shown above the wall clinger seems to work with relatively stability. This iteration is very basic for now, as it is it is lacking:
- Any form of constant axis, so it’s hard to input toward specific directions unless I use car like movement(which isn’t very intuitive).
- A stably way to adjust speed.
It also has some specific situations where it can’t work well in such as areas with close surfaces above and below.
All that aside though this script does what I set out to do, the system works in a predictable and manageable way and I now have the math and scripting formulas I need to be able to make a refined version later with the simpler additional features, such as a system to determine a constant input direction, based on some kind of world pivot.