Screenshot of the Water Tower model in the level select
It’s been quite fun being in this final push before deadline, so many things getting implemented and fixed to give the game that nice submission level of final polish before hand in.
With that in mind, I thought I would make a update list, like a proper developer, to illustrate what’s been done in the last few days to my memory, since doing full documentation as I usually do would take to long, considering all the features being fixed or added each day.
Made UI compatible with aspect ratio changes
Fixed UI fullscreen mode scaling issue
Fixed controller input bug on menus
Added Foliage to guide players in ‘Water Tower’ level
Refined ‘Area 1’ art assets in level 1
Added additional puzzle to Level 1
Implemented Checkpoints to game
Added 3D animated floating text for teleport and checkpoint markers
Implemented pivot editor tools to project
Implement ‘pivot publish’ option to block tool
Fixed animation sound events
Finished ‘Water Tower’ levels first build
Updated Level Select Icons and options
Added art level, early greybox and Water Tower to Level Select
Implement mouse and keyboard controls for camera and player
Added in game pause menu
Added Camera options
- Mouse Y Sensitivity
- Mouse X Sensitivity
- Mouse Zoom Sensitivity
- Invert X
- Invert Y
Started Work on Water Tower
Added player sounds
Added vegetation animation shader
Revised PlayerMovement script
Made Jump function more reliable
Began Work on starting area for level 1 ‘Highgate’
There is more that slipped my mind of when they were implemented, but safe to say it’s been a busy, though very enjoyable week. I’m going to be implementing a few more things over today and tomorrow, refining the environments in level 1, prefabing the menus systems, removing redundant inputs and cleaning up the texture files.
Once that’s done I will consider the vertical slice build done and focus on doing the last bits of documentation before hand in. Before then I will be doing a final write up on this project and my plans for it after submission.