Woman In Dress – Rigging

rig.png

With the UVs and textures done with no problem i’ve now rigged the final model to maya’s basic humanIK rig(with two or three extra joints for the dress).

First I skinned the main body and edited the weights around the shoulders and legs for better deformation. To make sure the deformation was consistent with the clothing above I used the “Copy Skin Weights” function on everything else but the dress, which I manually skinned to three extra joints so it could have it’s own basic movement.

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Woman In Dress – Rigging

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