Woman In Dress – Alpha effects

After getting the texturing done I wanted to add some more detail to the model, especially at the ends of the dress and face so I decided to add some alpha effects in Blender(which I use for painting).


Above are screenshots of the alpha effects in Unity 5 engine

After exporting the mesh to blender I extruded faces from the original mesh along their normals and then shaped and UV mapped them so I could make a few simple patterns that would be looped around the mesh.


The Texture map and UV layout for the alpha effects

Once This was done I split the alpha mesh and exported back into maya. I ran into some issues with the UVs when trying to merge the alpha meshes with the main clothing items, so instead kept them separate in maya. While I could try to join the entire meshes for optimization sake, I want to keep things separate for unity so I can remove and add components when I present it.

Woman In Dress – Alpha effects

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s