Woman In Dress – Retopologizing -march 20

Topology02.png

At this stage i’m happy with where the high resolution model is and have exported the sculpts subtools out at mid resolution to retopologize using quad draw in maya

Above are some of the images I reference for topology structures followed by my first and second attempt for the models face topology below.

Topology01.png

Above are some of the images I looked at for reference on good topology practice for faces, hands and joint areas. To test out the topology i’ve done a quick skin with the character model on Maya’s basic HumanIK.

Topology03.png
A image showing the shoulder and leg deformation in the later stage of the model.

Advertisements
Woman In Dress – Retopologizing -march 20

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s