After spending the last week on the woman model I wanted to get back to the video game assignment and just get on with making assets at last. To that end, I did some more concepts for the highgate area and did a practice model in maya, shown below.
I’ve said a lot this past year I want to model more in maya to better learn it, and to that end I certain have, enough to forget most of blenders work flows anyway. However for the art style I am planning for this game, with simple shapes and textures with a need for precise measurement, it may be practical to go back to blender for this assignment.
The Blender Made Assets From Before
Due to it’s easier interface for precise movements, and a good toolset for basic colour texturing alongside the modeling, i’ll be seriously considering it, for this project at least.