I plan to do a full post on this model in the future but to relieve some of the work on my future self I am posting the currently finished documentation for my first attempt at a photorealistic model using Autodesk Maya and Mudbox that I have been working on during the Summer holiday.
I won’t say much on this for now save this has been my first go at sculpting and working with a Hi-Poly mesh, something that has been lacking from this portfolio till now. The following images start with the newest documents down to the oldest.
The 3rd revision done to the head of the model and a comparison.
Close ups of the hands and feet before the fine details were added.
Here are some images of the base mesh I made in Maya(Left), put side by side with last years attempt at a anatomically accurate mid-poly model made in Blender.