With the stand-ins done I now need to go through each model and make their final counterpart. In the image bellow is the main wall components refined model with it’s UV map to the right.
Being the first of the assets to be done this one will take me a bit longer to figure out how i’m going to do, shape and texture wise, so i’ll be spending a bit longer on this walls than the other. The one key change from this and the original concept art is toning down the range in colours since trying to follow the original art made it to messy. Tomorrow I will set up the tablet and have a go adding detail before adding it to the engine.
Update: A few images that show the difference in the scene by updating the assets.