3D Character Model (Owl Spirit) – Semester 1 Retrospective

Owl Spirit Model Day 7 16Hours

For the Maya 3D lectures we were required to do a full 3D character model to place in our Unity galleries. This model would have to have be done from a reference sheet, have working UV textures and a basic rig. Bellow is a collection of the post I made in relation to making this 3D character model for this assignment, which was based on the concept art I did for the ‘Owl Spirit’ character for my groups game ‘Balance’.







There is also more imagery showing the original concept art and final model throughout this blog.

3D Character Model (Owl Spirit) – Semester 1 Retrospective

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