3D Character Model (Owl Spirit) – Semester 1 Retrospective

Owl Spirit Model Day 7 16Hours

For the Maya 3D lectures we were required to do a full 3D character model to place in our Unity galleries. This model would have to have be done from a reference sheet, have working UV textures and a basic rig. Bellow is a collection of the post I made in relation to making this 3D character model for this assignment, which was based on the concept art I did for the ‘Owl Spirit’ character for my groups game ‘Balance’.

https://runninginthehamsterwheel.wordpress.com/2015/01/23/dev-update-balance-art-assets-and-character-models-retrospective/

https://runninginthehamsterwheel.wordpress.com/2015/01/04/end-of-modelling-owl-spirit-final-model-day-7/

https://runninginthehamsterwheel.wordpress.com/2014/12/28/switching-to-blender-owl-spirit-final-model-day-4/

https://runninginthehamsterwheel.wordpress.com/2014/12/19/learning-maya-owl-spirit-final-model-day-2/

https://runninginthehamsterwheel.wordpress.com/2014/12/17/learning-maya-owl-spirit-final-model-day-1/

https://runninginthehamsterwheel.wordpress.com/2014/12/16/owl-spirit-final-reference-sheet/

There is also more imagery showing the original concept art and final model throughout this blog.

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3D Character Model (Owl Spirit) – Semester 1 Retrospective

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