So along side the background art lectures and practicals we are also doing some practical sessions for 3D environments. For now we are looking at Camera projection, the process of using a image to map and then texture a 3D space from a 2D image(largely used in films for city scenes but it could help to quickly white box quick area in games).
For this week they wanted us to do a relatively detailed block-out based on a image of our choice, that we would use to learn how to bake textures onto in our next session.
Above is my detailed block out for next session I did today in wireframe, lighted render and the original image. This took approximately 5 hours 30 mins from start to finish