Owl Spirit – Final Reference Sheet

One of my animation assignments over this christmas is to make a video game character model in Autodesk Maya. Seeing as i’ve done so much work on the owl spirit, and’ll be needing it for my group project anyway, I have done this final design reference sheet for it and will be doing the model over this holiday.

Owl Spirit Refrance final

Note the final reference sheets I will do for this course will also include written details, notes and colour pallets but seeing as I am the only one who’ll use this sheet, and i’ve become very familiar with the charters feel over the last few weeks, i’ve decided to save some time and not do that this time.

It’s going to be interesting working with Maya for a change, the bust model was originally done in Blender, the 3D software I have been using till this point, it’ll be interesting seeing the difference between the bust in both softwares when this is done.

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Owl Spirit – Final Reference Sheet

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